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[KPMS] Aran Build Guide

Discussion in 'General' started by VSpiritV, Jan 7, 2017.

  1. VSpiritV

    VSpiritV New Member

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    [​IMG]
    • A R A N G U I D E •
    VSpiritV from VNFamily

    ーーーーーーーーーーーーーーーーーーーーーーーーーーーーー
    Hi everyone, I'm VSpiritV. This is the guide how to build Aran - a new character have been released in KPMS
    in recent times (I'm not so good at English :confused: but I'll try to write concise and easy to understand :)).
    ーーーーーーーーーーーーーーーーーーーーーーーーーーーーー

    【OVERVIEW】
    CLASS: [Aran]
    EQUIPMENT TYPE: [Warrior]

    PRIMARY WEAPON: [Polearm]
    SECONDARY WEAPON: [Mass]
    PRIMARY STAT (ATT): Strength [STR]
    SECONDARY STAT (DEF): Dexterity [DEX]
    TOTAL SKILLS: 41

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    【STATS】
    STR – Strength
    - 10 STR = 6 ATT
    - 10 STR = 1 DEF
    - 10 STR = 30 HP

    DEX – Dexterity
    - 10 DEX = 1 ATT
    - 10 DEX = 9 DEF
    - 10 DEX = 8 Accuracy
    - 10 DEX = 3 Avoid
    - 10 DEX = 5 Mastery

    INT – Intelligence
    - 10 INT = 6 Accuracy
    - 10 INT = 5 Mastery
    - 10 INT = 20 MP

    LUK – Luck
    - 10 LUK = 8 Avoid
    - 10 LUK = 8% Crit Rate
    [Manual Build]
    All STR

    [Auto/Dungeon Build]

    All DEX

    [Balanced Build]

    2 STR/1 DEX
    or
    All STR - 60 DEX
    ーーーーーーーーーーーーーーーーーーーーーーーーーーーーー

    【SKILL】

    【BEGINNER】

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    Regained Memory (Passive)
    [Master Level 1]
    Recover your true power by recovering your lost memory.
    ATT +10
    DEF +10
    Movement Speed +10

    Combat Step (Passive)
    [Master Level 1]
    Press the jump key or any direction key twice to dash. The skill can be activated once more if you use the jump key while mid-air. Also passively increases your Movement Speed. Command: →→ or ←←.
    [Passive] Movement Speed +15.

    【FIRST JOB】

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    Combo Ability (Passive)
    [Master Level 1]

    Counts up your attacks in a Combo Count. Increases Attack, Defense, and Movement Speed with every 10 counts, stacking up to 10 times.
    ATT +2
    DEF +2
    Movement Speed +1


    Smash Swing (Passive)
    [Master Level 10]
    Calls upon Aran’s muscle memory to swing the polearm 3 times in a row, hard. Each attack deal 27% damage x 2 times.
    Max Enemies Hit: 6
    Command: Tap the Attack Key multiple times.

    Smash Wave (Active)
    [Master Level 20]

    Fires a burst of energy through your polearm to enemies in front. Additional
    Adrenaline Rush Effect: Increases the launch distance by 2.
    Deal 149% damage x 1 time.
    Max Enermies Hit: 2
    Cooldown: 1 sec

    Polearm Booster (Buff)
    [Master Level 20]
    Consume MP to temporary increase your attack speed.
    ATT Speed +2
    Duration: 110 sec.

    Body Pressure (Toggle On/Off)
    [Master Level 5]

    Surround yourself with bitingly cold air to reflect damage taken from bumping into enemies. Can be toggled On/Off.
    Damage Reflected: 86%.

    【SECOND JOB】

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    Polearm Mastery (Passive)
    [Master Level 10]
    Increases polearm weapon mastery, accuracy, and attack speed.
    Mastery +1%
    Accuracy +1%
    ATT Speed +20

    Physical Training (Passive)
    [Master Level 5]
    Permanently improves STR and DEX through sheer physical training.
    STR +6
    DEX +6

    Final Attack (Passive)
    [Master Level 20]
    Provides a chance to activate Final Attack after an attack. Increases damage of the last attack.
    Activate Chance: 2%
    Damage +1%

    Swing Studies I (Passive)
    [Master Level 4]
    Through intense study, you’ve perfected your polearm swing. Increases swing damage, allows you to move while swinging and increase up your swing attack speed. Also, you now know how to link Smash Swings with other skills to deal additional damage via a polearm afterimage. This also increases the damage of other skills for a short period afterwards.
    Smash Swing's Damage: +40%
    Damage (of other skills) after Smash Swing +10% for 2 sec
    Creates an afterimage that attacks up to 4 enemies with 200% damage 2 times when you use other skills after Smash Swing.
    Increases Movement Speed during swings.

    Final Charge (Active)
    [Master Level 10]
    Charges forward, quickly knocking back enemies in your path. Additional Adrenaline Rush Effect: Leaves an ice trail behind you that freezes enemies.
    Deals 600% damage x 1 time
    Max Enemies Hit: 5
    Freezes Enemies for 5 sec.
    Cooldown 3 sec.

    Final Toss (Active)
    [Master Level 10]
    Lifts multiple enemies in front into the air. Airborne enemies take more damage, including enemies lifted with Judgment Draw and Rolling Spin.

    Deal 117% damage x 1 time.
    Max Enemies Hit: 5
    Damage to Airborne Enemies: +55%
    Increase Vertical Jump.

    Rolling Spin (Active)
    [Master Level 10]
    Uses centrifugal force to spin your polearm while standing in place and lift enemies nearby.
    Deal 75% damage x 3 times
    Max Enemies Hit: 5
    Adrenaline Rush Effect: Stun enemies for 2 sec.
    Cooldown: 3 sec.

    Drain (Passive)
    [Master Level 10]
    Absorbs some of the damage you dealt to the enemies as HP. Permanently increases your Max HP.
    Recovers 1% of your Max HP when attacking enemies.
    Max HP +1%

    Snow Charge (Buff)
    [Master Level 10]
    Permanently increases damage and infuses your polearm with powers of the ice spirit for a certain amount of time.
    Enemies Speed -22% for 5 sec.
    Damage increased by 1% when attacked enemy with reduced movement speed.
    Can be used on bosses but the speed reduction’s duration is cut in half.
    Duration: 120 sec.
    [Passive] Total Damage +1%

    【THIRD JOB】

    [​IMG]

    Advanced Combo Ability (Passive)
    [Master Level 1]
    Masterfully counts up your attacks in a Combo Count. Passively increases your Attack Power, Critical Damage, Abnormal Status Resistance and Combo Count Create Rate, stacking up to 10 times.
    Anti-Debuff Effect +4%
    Crit Attack Rate +2%
    Combo Count Create Rate 7% (per 10 combo count)
    ATT +2

    Cleaving Blows (Passive)
    [Master Level 10]
    Permanently increases your damage to boss monsters.
    Damage +3%

    Adrenaline Rush (Passive)
    [Master Level 20]
    A rush of adrenaline pushes your battle prowess to its maximum. Adrenaline Rush is not affected by buff duration increase effects.
    At 200 Combos: For 15 sec,
    Damage +1%
    Number Of Attack +2
    Max Enemies Hit +1
    [Passive] Total Damage +1%

    Aero Swing (Passive)
    [Master Level 10]
    Allows you to use Smash Swing while airborne. Use Smash Swing while jumping, and Maha will stop you from falling. You’ll be able to move around, just like on the ground. Also, passively increase Smash Swing’s damage. Command: Combo Attack Key while jumping.
    Can use Smash Swing while airborne.
    Smash Swing's Damage +10%

    Might (Passive)
    [Master Level 10]
    Awaken the true power, permanently increases Attack Power and Defense.
    ATT +2
    DEF +2

    Final Blow (Active)
    [Master Level 20]
    Swing your polearm around to deal massive damage. Learn this skill to utilize Final Blow as the 3rd hit of Smash Swing.
    Normal: Deal 99% damage x 4 times to 6 enemies.
    Adrenaline Rush: Deal 120% damage x 4 times to 6 enemies.
    Adrenaline Rush Effect: Shoots shockwaves in front of you.

    Gathering Hook (Active)
    [Master Level 20]
    Uses your polearm blade as a hook to gather enemies in front of you.

    Deal 625% damage x 2 times to 10 enemies.
    Cooldown: 5 sec.
    [PvP/Guild Battle Effect] Stun enemies for 2 sec. Cooldown 10 sec.


    Judgment Draw (Active)
    [Master Level 20]
    Your polearm slams into the ground with great force, bouncing nearby enemies. Enemies hit directly by the polearm will be frozen and take damage over time. You can control where the polearm lands.
    Deal 358% damage x 3 times to 8 enemies.
    Freeze Damage Over Time: 72% damage/s for 3 sec
    Freeze Duration: 10 sec
    Cooldown: 3 sec
    [PvP/Guild Battle Effect] Stun enemies for 2 sec.

    Maha Blessing (Buff)
    [Master Level 10]
    Increases party members’ Attack with the blessings of Maha, the spirit of the polearm.
    ATT +2

    【FOURTH JOB】

    [​IMG]

    High Mastery (Passive)
    [Master Level 30]
    Maxes out Polearm Mastery, while increasing Critical Damage and Attack Power.
    Mastery +1%
    ATT +1
    Crit Attack Rate +1%

    High Defense (Passive)
    [Master Level 20]
    A new defense technique that permanently decreases damage received from enemies and increases Max HP and DEF.
    Damage Taken -1%
    Max HP +1%
    DEF +5

    Sudden Strike (Passive)
    [Master Level 30]
    Damage dealt by Smash Wave, Final Charge, Final Toss, Rolling Spin, Gathering Hook, Judgment Draw, and Final Blow increased.
    Damage +52%

    Advanced Final Attack (Passive)
    [Master Level 30]
    Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.
    ATT +1
    Accuracy +1%
    43% chance of activating +25% damage Final Attack.

    Swing Studies II (Passive)
    [Master Level 5]
    Through intense study, you’ve perfected your polearm swing and Smash Swing technique. Increases your movement speed and damage while swinging. Increases the damage of skills used after Smash Swing. Also, you now know how to link Smash Swings with other skills to deal additional damage via a polearm afterimage.
    Smash Swing's Damage +50%
    Damage (of other skills) after Smash Swing +15% for 4 sec
    Creates an afterimage that attacks up to 6 enemies with 500% damage 4 times when you use other skills after Smash Swing.
    Increases Movement Speed during swings.

    Beyond Blade (Active)
    [Master Level 30]
    Utilizes all of Aran’s strength to sweep away enemies with Maha. You’re invincible while using Beyond Blade.
    1st hit: Deal 742% damage x 4 times to 6 enemies.
    2nd hit: Deal 781% damage x 4 times.
    3rd hit: Deal 849% damage x 4 times.
    Critical Rate is 100% when using the pentinent skill.
    Adrenaline Rush Effect: Shoots out shockwaves and deal 875% damage x 5 times to 6 enemies.

    Finisher - Storm Of Fear (Active)
    [Master Level 30]
    Pummel your enemies with a series of swings so quick, your polearm becomes invisible. Forms a whirlwind around Aran, sucking in all enemies. This skill can be activated by command only during Adrenaline Rush. Once activated, Aran cannot activate any other attacking skills while this key is pressed down. This is to prevent this skill from being cancelled as another skill was activated.
    [Key-Down Skill]
    Deal 1233% damage x 5 times to 5 enemies.
    Max Duration: 5 sec.
    Can be move while using the skill.

    Finisher - Hunter's Prey (Active)

    [Master Level 30]
    Charges forward to strike a powerful blow, automatically targeting the most powerful enemy in the direction of your attack. Charge the skill longer to do more damage. You’re invincible while charging. This skill can be activated by command only during Adrenaline Rush.
    Deal 2262% damage x 5 times to only one target.

    【HYPER SKILL】

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    Hero’s Will (Buff)
    [Master Level 1]
    By focusing your mind, decreases 20% damage received from enemies.
    Duration: 60 sec.
    Cooldown: 120 sec.

    Gathering Hook – Reinforce (Passive)
    [Master Level 1]
    Gathering Hook's Damage +200%

    Gathering Hook – Extra Strike (Passive)
    [Master Level 1]
    Gathering Hook's Attack Number +1

    Storm Of Fear – Reinforce (Passive)
    [Master Level 1]
    Storm Of Fear's Damage +50%

    Judgment Draw – Reinforce (Passive)
    [Master Level 1]
    Judgment Draw's Damage +200%

    Judgment Draw – Extra Strike (Passive)
    [Master Level 1]
    Judgment Draw's Attack Number +1

    Hunter's Prey – Reinforce (Passive)
    [Master Level 1]
    Hunter's Prey Damage +86%

    Maha's Domain (Active)
    [Master Level 1]
    Summons a sleeping, giant polearm, which drops to the ground, dealing damage. If monsters spawn while the polearm is present, it’ll make explosions that cure Aran’s Abnormal Status and restores HP and MP.
    Deal 20000% damage x 4 times to 15 enemies.
    Blizzard will deals 3 attacks of 316% damage to all enemies in range for 5 sec.
    Restores party members’ HP/MP by 20% every second.
    Cooldown 10 sec.
    ーーーーーーーーーーーーーーーーーーーーーーーーーーーーー
    【SKILL TREE】

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    ーーーーーーーーーーーーーーーーーーーーーーーーーーーーー
    【SKILL BUILD GUIDE】
    BALANCED BUILD (Recomended)

    1st Job:
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    2nd Job:
    [​IMG]
    [​IMG]

    3rd Job:
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    4th Job:
    [​IMG]

    Hyper Skill:
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    STORM OF FEAR BUILD

    1st Job:
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    2nd Job:
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    3rd Job:
    [​IMG]

    4th Job:
    [​IMG]

    Hyper Skill:
    [​IMG]

    ーーーーーーーーーーーーーーーーーーーーーーーーーーーーー
    Thanks for reading my first guide!
    I hope it useful for you!;)
    :DHappy Mappling!:D


     
    Last edited: Jan 7, 2017
    emozaiii likes this.
  2. emozaiii

    emozaiii Member

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    Yo!this class look sick!! XD
    THANKS MASTAHHHHH!!
     
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  3. VSpiritV

    VSpiritV New Member

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    ;)
     
    emozaiii likes this.
  4. derpydm

    derpydm Member

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    Aran is the king (queen?) of unfunded play is PCMS (the king probably would be the evan). How is it like in KPMS?
    Also, do Mercs in KPMS have a hyper skill named "Wrath of Enril" or something similar?
     
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  5. VSpiritV

    VSpiritV New Member

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    Yes. Aran has dominated Boss Arena instead Mercedes and Kaiser in recent times. Probably because Nexon tend buff for the new characters become the most powerful.
    But nothing is forever. Currently Aran is the 12th character of PMS. To maintain income, I think Nexon will nerf Aran in near future through another balance to make way for a someone newer 13th character (as Nexon made Kinesis when Aran appeared).
    Mercedes too. Nexon always know how to change and rebalance the game. Mercedes has returned to top Boss Arena after a long time Kinesis and Dual Blade dominated it. Just as you said, Mercedes's Hyper Skill is "Wrath Of Enreal". This is one of fastest and most powerful skills of the game. I almost died several times with it in PvP (perhaps because my defense is low lol :D).
     
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  6. derpydm

    derpydm Member

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    yeah, wrath of enril is great. feels good to line up 10 enemies, use that and all of them get 10 lines each on PCMS
     
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  7. DaFoWaxNex

    DaFoWaxNex Member

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    Lol I just reset my skill... :v
     
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  8. Taka

    Taka Member

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    Vspirit,pls also make a full guide for xenon and shade too...btw love this guide,good job
     
  9. henrywu92

    henrywu92 Member

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    I know it's not relevant but i agree w u that Mercedes is Nexon's fav kid lol , they never let Merc underpower or get nerf.
     
  10. Taka

    Taka Member

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    Henry,may i ask what is ur mercds build? Coz i saw on other site shown that mercds dps build on kpms isnt ishtar build,im from pms sea,so i wonder if ishtar build is not as good as b4?
     

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